For The Ring!
Solve Puzzles, Find the path, all For The Ring!
Feedback is appreciated, expect a few bugs or a lot of them!
Assets used -
https://hugues-laborde.itch.io/viking-pixel-art - Viking Pixel Art
https://assetstore.unity.com/packages/2d/environments/rogue-fantasy-castle-16472... - Rogue Fantasy Castle
Rogue Fantasy Catacombs by Szadi art. (itch.io) - Rogue Fantasy Catacombs
Designed and Developed by Siddhant Rathor.
Music / Sfx by Thom Lucero.
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For The Ring!.zip 28 MB
Comments
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It was a fun game!
I love how the game guides the player to understanding the game mechanics without using a tutorial, and it fits my personal taste that it's possible to get hopelessly stuck in some puzzles so you have to reset manually. Apart from that the lighting really was perfect, the music fit perfectly, and it absolutely deserved to be tagged atmospheric!
It's a bit of a small mistake, but moving diagonally shouldn't be faster than moving in a straight line. It makes straight line movement feel slow and tedious. The viking should also have the same round collider as the bat, to reduce the risk of getting stuck at a corner. Apart from that you should be careful about accidentally confusing the player. In the puzzle where you had to give the candles the right colors, there was an "press e to interact" arrow over the glowing pillars, but pressing e did nothing. Glowing pillars really don't need any arrows to draw the players attention, but if you want to draw the players attention to something in the future, consider doing so in more subtle ways. Drawing faint red lines on the floor, placing things so that the player can't avoid walking past them, or just making them stand out of the environment using unusual colours and designes.
Overall I think that you did a good job for a 5 day game, but if you had more time I hope you would have ironed these things out!
Thank you so much for playing and all the kind words and feedback you gave! yeah i have seen so many games do the tutorial phase, which can be a good decision to help understand mechanics, but takes away some of the eagerness to play the game, at least for me. so i tried to implement that and am glad that you like that. during playtests, i would get stuck so thought a manual reset button is something that is needed.
Yeah I wasn't able to normalize the diagonal movement, due to some bug or something so i left it as is. The Viking is a bigger character than a bat so i thought it would be better to have a different collider, i guess not lol. I didn't get what you meant by the interaction, if you go close enough to the pillars and interact you would get a response and a way to solve the light sequence puzzle. During playtests, i found that people were rather confused as to what to do and how to interact with objects, so at that time putting the texts and interaction arrow had sufficed, not the best choice but i really didn't had much time to implement something else lol. I see, that way of drawing attention to objects is something i never thought of before and would try implementing in my future projects for sure. Thanks for the advice!
Again I am glad you liked the game and Thank you! :)